Training Rewards Breakdown [WIP]

Here, we detail the specifics for what other factors can alter and improve an isomara's stat point rewards when submitting a training.

The Basics

     ---
To summarize, ---.

Stat Point Reward Calculation

     ---
    Calculating Training Stat Points:
Base: 2
Age: +0 for Isolings +1 for Adults
Breed: +1 to all standards for each deustrum in the training
Hunger: -1

((Base + Species Perks + Age + Hunger + Equipment + Accessory + Sting or String Achievo (if iso has a memora companion in training) x2 (if iso has 100 in Both Stats Achievo)) x (Amount of Trainings)
(2 + a + (1d


Island Inhabitant Base Stat Rewards and Specific Perks

     Isomara as the main playable species and currently the only species which can earn stat points, but that doesnt mean other species cannot attribute to additional stat points.

Inhabitant Base Stat Gain and Specific Perks - Click to Reveal
---
Inhabitant Species Species Type Base SP Species Perk
Standard Isomara Primary 2 None
Deustrum Isomara Primary 2 Grant +1sp to each other Isomara (stackable)
Crowyr Secondary 0 +1sp to the crowyr's companioned isomara when included in the training

Age Bonuses

Age Stat Bonuses - Click to Reveal

Age Effect
Egg No Effect - Eggs cannot earn stat points through training
Child / Isoling +0
Adult +1

Hunger Bonuses

     Hunger levels only apply to primary inhabitants, such as isomara.

Hunger Level Stat Bonuses - Click to Reveal

Hunger Level Effect
Overstuffed +2
Stuffed +2
Full +1
Satisfied +0
Peckish +0
Starving -1

Equipment Stat Bonuses

     Equipment must be equipped to the character, and must be included in artwork to trigger their effects. If you have two (2) or more Isomara in an image, only one of each kind of equipment needs to be visually depicted to earn the stat bonus.

Equipped Equipment Stat Bonuses - Click to Reveal

Equipment Name Effect
Ultimate Stick +1sp upon successful fight and flight encounters
Tambourine +1sp when used in taming prompts
Stuffed Toys (All Kinds) +1sp when training (only effects equipped isoling)

Accessory Stat Bonuses

     Accessories must be equipped to the character, and be drawn/included in stories in order to trigger their effects.

Equipped Accessory Stat Bonuses - Click to Reveal
Accessory Name Effect
Tissue Crown +1 sp in any training, exploration, or voyaging activity
Coconut Plate

+1sp in any training
Set Bonus: +3 sp instead of +2 when both the Coconut Plate and the Hula Skirt are equipped and drawn

Hula Skirt +1sp in any training
Set Bonus: +3 sp instead of +2 when both the Coconut Plate and the Hula Skirt are equipped and drawn

Achievement Stat Bonuses

     Many character and player achievements can grant additional stat points.
Note - Character categorized achievements will only trigger if attached to an isomara and not the player (you).

Achievement Stat Bonuses - Click to Reveal

Achievement Name Category Effect
100 in Both Stats Character All stat gain from trainings will be doubled
Breakout Character One-time reward of 4sp
Flex Your Stuff Player TBA
Ingrained DNA Character

50% chance of an offspring inheriting up to one-fourth of the stat pool (up to 50 stat points maximum) of the parent who has this achievement

If both parents have this achievement, there is a 50% chance for each parent to pass on one-fourth of their stat pool to their offspring (up to 50 stat points maximum)

Making Friends Character +1sp to all trainings that are not drawn/written by the owner of the isomara who has this achievement
Sting or String Character +1sp when training with the isomara's tamed memora companion (+1 per memora companion)
Tactical Retreat Character One-time reward of 5sp

Class Perk Stat Bonuses [WIP]

     Depending on your isomara's class and level,you may receive perks to training and other ways to gain stat points.

Class Perk Stat Bonuses - Click to Reveal
Class Name Level Effect
- - TEXT
- - TEXT

Skill Stat Bonuses [WIP]

     TBA

Skill Stat Bonuses - Click to Reveal
Skill Name Species Effect
- - TEXT
- - TEXT