Hunger Mechanic

Your stomach begins to growl after a long adventure. Better go eat something to satisfy your hankering.

Hunger is a mechanic within the ARPG that can enhance gameplay by granting buffs and debuffs . All Isomara characters have a hunger meter.
The effects of hunger are minor and you do not need to keep your Isomara fully fed to participate in most activities and events. Be aware, though, that the level of hunger may effect rewards to activities & events.


What is Hunger?

     The hunger meter can be seen on every Isomara masterlist page in the Info tab.
     Next to Hunger is listed the status of the Isomara hunfer which is either stuffed, full, satisfied, peckish or starving. And below a visual meter to represent the status and how hungry the Isomara is.

The five levels of hunger - stuffed, full, satisfied, peckish, and starving - all have number values to represent the level of fullness:

  • Stuffed (101+)
  • Full (76-100)
  • Satisfied (50-75)
  • Peckish (25-49)
  • Starving (0-24)


     All Isomara start out with a hunger level of Satisfied. When an Isomara has in-between 50-75 Hunger points they are satisfied. They will get no buffs or debuffs. 
     Peckish, 25-49 HP, means your Isomara is hungry. The debuffs to peckish are very minor.
     Starving, 0-24 HP, means just what it sounds like. Your Isomara is hungry and will be a little exhausted while exploring and training. Your Isomara just doesn't have the energy to give its all. The debuffs for a starving Isomara are a bit more than that of a Peckish one.
     Full, 76-100 HP grants your Isomara positive buffs! They have plenty more energy to spend and can work harder in training and spend more time out exploring. Lastly,
     Stuffed, 101+ means when an Isomara's hunger is above 100. Once an Isomara reaches 'Stuffed' they will get better buffs than they would when just full.


What does Hunger effect?

Hunger mainly effects Exploration and Training. Hunger typically only affects those two activities, but at times can also change rolls and outcomes in events and also prompts.

Stuffed - Positive buffs!

  • +2 stat gain bonus to training
  • +10% chance of finding items. (Common, Uncommon, and Rare items all become more likely to be found while exploring)
  • +2 Modifier to rolls when in an encounter. (Fighting or fleeing from Island Inhabitants)

Full - Positive buffs!

  • +1 stat gain bonus to training
  • +5% chance of finding items. (Common, Uncommon, and Rare items all become more likely to be found while exploring)
  • +1 Modifier to rolls when in an encounter. (Fighting or fleeing from Island Inhabitants)

Satisfied - No buffs or debuffs

Peckish - Debuffs

  • -5% chance of finding items. (Uncommon and Rare items all become little less likely to be found while exploring.
  • -1 Modifier to rolls when in an encounter. (Fighting or fleeing from Island Inhabitants)

Starving - Debuffs

  • -1 stat gain bonus to training
  • -10% chance of finding items. (Common, Uncommon, and Rare items all become little less likely to be found while exploring)
  • -2 Modifier to rolls when in an encounter. (Fighting or fleeing from Island Inhabitants)


How does a hunger meter decrease and increase?

     Now that you know the buffs and debuffs an Isomara can have based on their hunger meter, you can learn how to make sure they are well fed.

     An Isomara's hunger decreases based on how active they are. If your Isomara is sent on an activity such as a training or exploration their meter will decrease. Meters can also decrease when consuming certain edible items, such as ectoplasm or Ink. consumables that decrease hunger typically have other potential benefits though. Aside from items, events could also trigger an additional hunger decrease.

Activities & Amount of Hunger Lost per one submission:

  • Exploration: -10 hunger per
  • Training: -5 hunger per
  • Voyaging: -15 hunger per
  • Prompt Pavilion: -3 hunger per

Feeding Your Isomara

     Now to increase your Isomara's hunger you need to have them eat. Most edible items will have a small tag called "Consumable" If an item has that tag you can select the item from your inventory and feed it to your Isomara.

consumtag.png

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     For edible items without the Consumable tag to be fed to an Isomara you must go to the forums and create a new thread under Item Consumption. This new thread will just be for you to feed your Isomara. Be sure to list the Isomara's ID number and/or name along with the items and amounts. Once you comment wanting them to eat any items and the amounts, you'll get a reply with their new hunger levels and any other effects. A staff member has to do this thus it is not an instant reply. Please only use your forum thread for items without the consumable tag.
     You may also feed the NPC's if you'd like. Community NPC's will not be able to drop below Satisfied (50/100). If you plan to use a community NPC for an exploration or a training, feel free to feed them more to reach the next hunger level and gain buffs.

To view how many hunger points each item has you can go to the encyclopedia and view all items and sort by the edible category. Each item will list how many hunger points the item is worth along with any other uses and effects.

Example:

 


Hunger F.A.Q

For any additional questions, don't hesitate to contact the Support Center.
Q. Can I have my Isomara eat past the full hunger level?

A. Yes, 100/100 is full, you can go beyond 100 and your Isomara will be stuffed. The base maximum hunger for an Isomara is 200.


Q. Can Isomara faint or die if not fed?

A. Characters cannot die in this ARPG and they will not get hurt if they are not fed. Debuffs will be the only things applied to hungry Isomara and positive buffs to well-fed ones.