Update 7.2 - Good Eats

Posted 2 months and 1 week ago :: Last edited 2 months and 1 week ago by NPC

Updates, Changes, & Fixes since Update 7.1. This journal outlines additions and changes to the Isomara Island ARPG since the previous update. You may be familiar with some of the topics below. At times we announce new features right away in the Discord, but we want to ensure the entire community knows the latest news and fixes.
View all past Update Logs


Website Updates

Updates

🍖 Edible Items Version 1.0

Most edible items can now be eaten from a player's inventory! Items with the small pink tag labeled "Consumable" can be eaten by selecting the item in your inventory and choosing which of your Isomara to feed it to. Once fed the Isomara's hunger meter will rise or fall depending on the item.

    • Edible items with other multiple effects such as curing ailments, raising stats, and granting traits will still need to be fed using the Item Consumption Forums. We need more time to implement those features, but now most items can be fed to Isomara instantly!
    • If you see any issues when using consumable items please submit a bug report with a description of what items and isomara were involved.
    • eattutorial.gif

🐈 Companion Care Drops

 


Changes

🪽Stat Capacity

  • All stats have received a maximum capacity limit. Never before has there been a hard set-in-stone limit to the amount of fight, flight, and hunger stat points an Isomara can have, but as we implement more features to the website there are times when we need to limit data and work within the bounds of some backend limitations. With the addition of Edible Items V1, we need to implement a cap on hunger and the other two stats. There will be ways to increase this cap in the future.
  • Fight and Flight are capped at 500 each
  • Hunger has been capped at 200
    • For any Isomara over the 200 hunger cap, they will automatically have their hunger cap increased rounded up to the nearest hundred (Ex. Hunger of 223, the cap will be 300)
    • The Stuffed hunger status will remain for Isomara over 100 no matter what their hunger cap
    • Note: Once an Isomara reaches the hunger cap they can still eat items, but their hunger will not go above that count

🫐 Item Details & Effects
All items in the edible category have had their descriptions fleshed out with additional information such as flavor text, location source, and uses. 

  • Flowers have been changed from a Tier 1 item to a Tier 0 item
  • Consuming flowers now causes -1 hunger for each flower eaten (used to be +1 hunger for x3 flowers)
  • Coconut Water now cures Dehydration
  • Added sale price to all edible items which means all edible items can now be sold from the player's inventories
  • Using honey now only has a 35% chance of curing bee stings
  • Added critter bite cure to honey (35% chance)
  • Using Aloe vera now only has a 35% chance to cure sunburns
  • Added critter bites cure to Aloe Vera (35% chance)
  • Increased hunger for eating a Pumpkin from 3 to 5
  • Added new item -
    • Bandage - made of aloe vera or honey and fabric grants a 100% chance to cure bee stings, critter bites, and sunburns
  • Removed item
    • Height Changer - No longer needed as players can alter their character's height whenever they please
  • Filler Smoothie Recipe
    • Added Apple Juice and Orange Juice as alternatives to Coconut Water
    • Increased amount of water/juice items from 1 to 2
    • Added Watermelon, Kiwi, Apples, and Oranges as alternatives to fruit items
    • Increased amount of fruit items needed from 2 to 3
    • Replaced Mystery Candy x1 ingredient with Honey x2
    • Filler Smoothies now also cure Upset Stomachs
  • Grapes, Grape Juice, & Grape Jelly
    • Grapes are now worth 1 HP (previous 1 grape = 0.5 HP)
    • Reduced amount of grapes needed to craft grape juice and grape jelly
    • Increased HP of grape juice from 5 to 9 and grape jelly from 7 to 14

🫧 Miscellaneous

  • Added White Pearl Currency Icon
  • Added Black Pearl Currency Icon
  • Added Tomato Item Art

 


🛠️Fixes
  • Dark Blues site theme has gone through an adjustment pass to adjust some aspects of the site to fit the dark mode theme (Change your site theme via account settings)
  • Fixed various broken links in the FAQ page
  • Exploration and Training permission toggles on character pages are now appropriately updated with selected choices.
    • We advise players to double-check the badges on the top of the character's page to ensure they are set to their preferred choice. You can change these permissions through the "Edit Profile" button in the profile section on the character's master list page.

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  • Various crafting recipes no longer list unreleased or incorrect items (Ink and Mushroom soup were a couple of the few recipes that were fixed)
  • Duplicate ingredients no longer are being listed on some crafting recipes (Valor Juice and Super Height Changed were a couple of the few recipes impacted)
  • Fixed a 500 error when viewing the crafting recipe for Pumpkin Drops
  • Removed scallop and coconut cracking crafting recipes and added the ability to crack/open them from inventories (now in parity with how clams can be cracked open)
    • cococrack.jpg
  • Horizontal line dividers and header 4 fonts were incorrectly colored in the Rainbow site theme


🐛Known Bugs

You can find the full list of known issues here. These are issues that have been reported by players or noted by staff and have not been resolved yet but are on our radar.

  • Isomara of the Month will sometimes display a companion species
    • Low priority bug: staff will manually roll an Isomara if the site pulls a non-Isomara species for the IOM for the time being
  • Sigils are placed in the character achievement basket when earned. The plan is to separate sigils into their own tab on character master list pages.
  • Critter images will sometimes overlap on character profile pages
  • Roll rewards of "Nothing" are not clear when presenting this information
  • Chance of multiple stamina to be used when playing Tide Pools or Queen's Cache games
  • Countdown timers on various games will reset to 59:59 when reaching 00:00 (Workaround is to refresh the page)
  • Companion Care Drops fail to populate at the start of the month automatically
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